The Editor includes several content editors such as Particle-, Entity-, Material and Font Editor as well as the Project Creator, the Sample Browser and the AppBuilder. 

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App Builder

The App Builder is the tool in the Editor which allows you to build, deploy and launch an app on the wished platform device. All you have to do is to click the "Start"-button. 

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This is one of the most important features, as almost everything in the engine is based on entities having a variable number of behaviors.

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Continuous Updater

Via the Editor Continuous Updater Module you can write code and see what happens at the same time. This is one of the most powerful features of the Delta Engine.

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3D Features

The Delta Engine supports 3D features, see

3D Model Importing
Particle Effect Editor

Framework Support

An overview of all supported frameworks for each platform and language. C#, C++, JavaScript, DirectX, OpenGL, etc.

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Most content is created via some tool provided by the Delta Engine. Some content like Images, Sounds, Music and 3D Models are saved directly.

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Delta Engine provides an unified way to support Physics simulation, most code is interchangable for both 2D and 3D simulation regardless of the underlying physics framework used.

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Spine Skeleton Animations

External libraries and frameworks are easily integrated with the Delta Engine. This example shows how to use the 2D sprite animation library Spine.

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